Phoenix Wright and Nova gameplay footage for UMVC3


PHOENIX WRIGHTTTTTTTTTTTTTTTTTTTTTTTTTT!!!!!

Seriously, Phoenix Wright looks like one of the weirdest, yet funniest characters that is being added to the game.

Hit the jump below for much more gameplay footage (including Nova) and screenshots.

So Nova looks Pretty sweet too!  Kind of if Captain Falcon and the Human Torch had a love child.

It can be hard to really tell how the characters will play from just the character reveal trailers so here is some gameplay footage of Phoenix Wright fighting Nova.  Also in this video I think I see Haggar shooting a dog at Nova….

Here’s one more of Phoenix Wright and Nova kicking ass, but if you pay attention to the stage in the background there is a poster.  On this poster many former MvC characters are listed as either “slain” or “apprehended”.  In fact, the only character not slain or apprehended is Mega Man.  Is this a hint he will be coming to MvC?

If you’d like to hear Nova and Phoenix Wright’s theme music head on over to http://www.capcom.co.jp/mvsc3/character.html and click on their portrait.

And courtesy of Shoryuken and Eventhubs, we have some of the system change notes.

Note 1: Air X-Factor is available now.

Note 2: X-Factor offensive power and the amount of time it is active has been adjusted on a per-character basis.

Before, X-Factor had a minimum damage scaling level of 50%. That has been lowered to 35%, allowing greater scaling.

Note 3: Team Aerial Combos can steal one of an opponent’s Hyper meters if you choose to activate it horizontally.

Note 4: A new feature to starting aerial combos. Hold down the S button to automatically super jump towards the opponent after you launch them into the air. You can turn this off in the options.

Note 5: After correctly countering a Team Aerial Combo, it is now possible for you to counterattack.

Note 6: After a Snapback, the amount of time that the snapped in character cannot call assists has been increased.

Note 7: Now, no character can block during their air dashes.

Note 8: Overall meter building has been reduced to around 90% of what it was before.

Note 9: Note 9: Before when you struck an assist character in a combo, you could take advantage of their knockdown status to continue combos of a repeated nature. The amount of time that you can do this has been decreased.

Note 10: All characters who have 8-way dashes have had theirs slowed down.

That’s all for now!  Look below in the gallery for plenty of screen-shots.

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